aikea_guinea: (Default)
[personal profile] aikea_guinea posting in [community profile] club_crimsyn
I originally put this tutorial together for [personal profile] century_eyes, but I thought I'd go ahead and repost it here in case anyone else could get some use out of it.

If you primarily use package files for your custom content and have noticed increased load times and/or lag in your game, follow this tutorial to combine your CC into fewer, larger packages to fix the problem.



Open S3PE and choose 'New.'


Right-click in the big empty white area and select '(EXPERIMENTAL) As dbc...'


Select the files you want to combine and let S3PE do its thing. This may take a loooooong time; don't panic and just let it keep working.


You'll probably get this popup. Hit 'OK.'

[IMAGE REMOVED TO EASE CONFUSION]
Arrange the innards by instance number, select all the XML files with an instance number of 0000000000000, and delete them. (Note: There's a checkbox at the bottom of the S3PE window that says "Sort" - you have to check that box before you can arrange by instance.)
This step is outdated. S3PE automatically deletes the XML files that need to be deleted. Don't touch the others.

Repeat steps 2 through 5 as needed, then save your file. This may also take ages to finish, so just let it run. This new package is the only thing you'll need in your downloads folder for all your CC to show up, so remove the uncombined packages. I keep my uncombined files separate in case there are things I want to get rid of later on.


You can combine combined packages, and it's ok to add more things to your combined packages at a later date.

I'd suggest instead of making one huge package of all your CC to have four or five, only because when I tried to make a single package things started to blow up. I've got Objects, CAS (hair, clothes, makeup), Patterns, and my own crap as their own packages.

I've not combined Default Replacements (never sure if I'll switch those out or something), my hacks, and AM/story progression.

Very easy, and holy shit it makes a huge difference. My game now loads as quickly as it did before I had any CC in it, and no longer lags at all.

This is the original thread on MATY.

Anach has offered up this additional information, which is very useful:

1. If you have a merged a mod and wish to update it with a newer version, you will need to re-merge the entire package, or you will usually experience game breakages.

2. The game imposes a limit of 200MB on its own merged packages (dbc), however a package can be anysize, and the only limitation is processing time (larger takes longer) and filesystem limits.

3. Try to keep your total number of mod packages under 100.

4. You can also remove ICON type files (junk files used by sims3pack) and "THUM" (thumbnails) if you wish the game to generate its own thumbnails rather than use the ones provided in the package.

More Useful Information from [personal profile] darlas_mom:

"When I tried this, I ended up getting the scary-as-hell "Service initialization failed (0x065d0274)" error and had to uninstall and reinstall.

It turned out a piece of CC I'd installed that day right before doing this was bad (because the game still didn't work until I removed it, cleared my cache files again and then rebooted), but I'm still scared to try this again...uninstalling and reinstalling takes me forever because then I have to download 500+ MB of patches all over again. :-/

Just wanted to make you and others aware of this possibility, so that if it happens to anyone else, they don't panic."

In other words, make sure you don't have any corrupted CC before attempting this.

For anyone getting the 'Materials Materializing' error:

"I have some extra info that might help people who run into the "materials materializing" error. It seems that it occurs when patterns are combined with other items. And also if CAP patterns are turned into package files. So combine patterns just with other patterns, and leave CAP patterns sims3pack. I delete CAP files as fast as i can because they have brought me only troubles."

(Thanks for reminding me about this, Jolanda.)

__________________________________________________
(Originally figured out by someone Anach on MATY.)
Page 1 of 8 << [1] [2] [3] [4] [5] [6] [7] [8] >>

Date: 2010-05-14 08:11 pm (UTC)
jill_the_ripper: (Default)
From: [personal profile] jill_the_ripper
I just learned about this too and merged everything recently. Seriously, it works! I combine it with Delphy's multipack extractor to turn everything into .package files.

I've noticed recently that the file size doesn't change if you install something through the launcher and then uninstall it. Talk about bloating the game!

It also amazes me what we go through to play a game sometimes. lol

Date: 2010-05-14 08:53 pm (UTC)
From: [personal profile] angel77
Awesome! I will have to give this a go, the load time is a pain in the ass. Thank you so much for this :D.

Date: 2010-05-15 02:01 am (UTC)
jesslove: (no sound but the wind)
From: [personal profile] jesslove
This is a really cool idea! :D

Date: 2010-05-15 10:51 am (UTC)
steerpike: (barrage balloons)
From: [personal profile] steerpike
Oooh, good tutorial.

I started doing this a while back but got lazy and fell out of the habit, and then my game went tits up, and searching for all the individual package files was a bloody nonsense.

ETA: You managed to get hair working with this? I always got very patchy results when I tried that, with some hairs just refusing to show up.
Edited Date: 2010-05-15 11:56 am (UTC)

thx,but..

Date: 2010-05-16 09:18 pm (UTC)
From: [personal profile] jordy
Does this also work to fix the times clothing and such are loading in my mirror/dresser?

Date: 2010-05-17 11:27 am (UTC)
nea200pl: (Default)
From: [personal profile] nea200pl
Thank you very much for this! I combined everything and it really makes difference.

I have one question - if apart from XMLs I have KEY files with 0000000000000 instance is it safe to delete them?

Re: thx,but..

Date: 2010-05-17 01:16 pm (UTC)
From: [personal profile] jordy
Ahh, that's awesome!! Gonna try out soon. Thx Aikea!

Date: 2010-05-17 03:43 pm (UTC)
nea200pl: (Default)
From: [personal profile] nea200pl
I'll do that, thank you. :-)

Someone

Date: 2010-05-21 01:51 am (UTC)
From: [identity profile] sharp-one.livejournal.com
Additional details by "Someone (Anach) on MATY" - Original discussion:
http://www.moreawesomethanyou.com/smf/index.php/topic,17746.0.html

1. If you have a merged a mod and wish to update it with a newer version, you will need to re-merge the entire package, or you will usually experience game breakages.

2. The game imposes a limit of 200MB on its own merged packages (dbc), however a package can be anysize, and the only limitation is processing time (larger takes longer) and filesystem limits.

3. Try to keep your total number of mod packages under 100.

- Anach

Re: Someone

Date: 2010-05-21 01:57 am (UTC)
From: [identity profile] sharp-one.livejournal.com
oops, forgot another handy tip.

4. You can also remove ICON type files (junk files used by sims3pack) and "THUM" (thumbnails) if you wish the game to generate its own thumbnails rather than use the ones provided in the package.

Date: 2010-05-21 03:27 am (UTC)
ext_17983: Photo of an orange tabby curled up and half asleep (Default)
From: [identity profile] juushika.livejournal.com
Thank you for this! It's good to have a second set of instructions for that extra bit of helpful clarity, and seeing this posted was the final reminder I needed to combine packages of my own. It does make a significant difference.

Date: 2010-05-21 05:10 am (UTC)
From: [identity profile] sharp-one.livejournal.com
Certainly very handy to have a nice clear tutorial with pictures. I'm surprised it took so long for someone to do it :)

Date: 2010-05-25 02:24 pm (UTC)
From: [identity profile] sharp-one.livejournal.com
I have linked this post in the original MATY thread.

Date: 2010-05-29 02:02 am (UTC)
xdawnfirex: (Aquarius - Blue Zodiac Chart)
From: [personal profile] xdawnfirex
How do you get it to arrange by instance? I click on the top line, the way you do to sort files in Windows, but nothing happens. :(

Date: 2010-05-29 01:24 pm (UTC)
xdawnfirex: (Random - Secondhand Icon)
From: [personal profile] xdawnfirex
Never mind - I worked it out for myself. And it works perfectly!

For anyone having the same problem as me: There's a checkbox at the bottom of the SimPE window that says "Sort" - you have to check that box before you can arrange by instance.

Date: 2010-06-17 01:25 am (UTC)
chaosraven: Chopper (Default)
From: [personal profile] chaosraven
What's the difference between using the DBC import or the package import? Do you know?
Page 1 of 8 << [1] [2] [3] [4] [5] [6] [7] [8] >>
Tristan: "I didn't think you could come up with something like this on your own. Although 'Club Crimsyn' is something I could see you having a hand in."
Chris: "The 'Y' makes it hip."
Tristan: "Yes, if you say so."











Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 23rd, 2017 04:42 pm
Powered by Dreamwidth Studios