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I originally put this tutorial together for
century_eyes, but I thought I'd go ahead and repost it here in case anyone else could get some use out of it.
If you primarily use package files for your custom content and have noticed increased load times and/or lag in your game, follow this tutorial to combine your CC into fewer, larger packages to fix the problem.

Open S3PE and choose 'New.'

Right-click in the big empty white area and select '(EXPERIMENTAL) As dbc...'

Select the files you want to combine and let S3PE do its thing. This may take a loooooong time; don't panic and just let it keep working.

You'll probably get this popup. Hit 'OK.'
[IMAGE REMOVED TO EASE CONFUSION]
Arrange the innards by instance number, select all the XML files with an instance number of 0000000000000, and delete them. (Note: There's a checkbox at the bottom of the S3PE window that says "Sort" - you have to check that box before you can arrange by instance.)
This step is outdated. S3PE automatically deletes the XML files that need to be deleted. Don't touch the others.
Repeat steps 2 through 5 as needed, then save your file. This may also take ages to finish, so just let it run. This new package is the only thing you'll need in your downloads folder for all your CC to show up, so remove the uncombined packages. I keep my uncombined files separate in case there are things I want to get rid of later on.
You can combine combined packages, and it's ok to add more things to your combined packages at a later date.
I'd suggest instead of making one huge package of all your CC to have four or five, only because when I tried to make a single package things started to blow up. I've got Objects, CAS (hair, clothes, makeup), Patterns, and my own crap as their own packages.
I've not combined Default Replacements (never sure if I'll switch those out or something), my hacks, and AM/story progression.
Very easy, and holy shit it makes a huge difference. My game now loads as quickly as it did before I had any CC in it, and no longer lags at all.
This is the original thread on MATY.
Anach has offered up this additional information, which is very useful:
1. If you have a merged a mod and wish to update it with a newer version, you will need to re-merge the entire package, or you will usually experience game breakages.
2. The game imposes a limit of 200MB on its own merged packages (dbc), however a package can be anysize, and the only limitation is processing time (larger takes longer) and filesystem limits.
3. Try to keep your total number of mod packages under 100.
4. You can also remove ICON type files (junk files used by sims3pack) and "THUM" (thumbnails) if you wish the game to generate its own thumbnails rather than use the ones provided in the package.
More Useful Information from
darlas_mom:
"When I tried this, I ended up getting the scary-as-hell "Service initialization failed (0x065d0274)" error and had to uninstall and reinstall.
It turned out a piece of CC I'd installed that day right before doing this was bad (because the game still didn't work until I removed it, cleared my cache files again and then rebooted), but I'm still scared to try this again...uninstalling and reinstalling takes me forever because then I have to download 500+ MB of patches all over again. :-/
Just wanted to make you and others aware of this possibility, so that if it happens to anyone else, they don't panic."
In other words, make sure you don't have any corrupted CC before attempting this.
For anyone getting the 'Materials Materializing' error:
"I have some extra info that might help people who run into the "materials materializing" error. It seems that it occurs when patterns are combined with other items. And also if CAP patterns are turned into package files. So combine patterns just with other patterns, and leave CAP patterns sims3pack. I delete CAP files as fast as i can because they have brought me only troubles."
(Thanks for reminding me about this, Jolanda.)
__________________________________________________
(Originally figured out bysomeone Anach on MATY.)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If you primarily use package files for your custom content and have noticed increased load times and/or lag in your game, follow this tutorial to combine your CC into fewer, larger packages to fix the problem.

Open S3PE and choose 'New.'

Right-click in the big empty white area and select '(EXPERIMENTAL) As dbc...'

Select the files you want to combine and let S3PE do its thing. This may take a loooooong time; don't panic and just let it keep working.

You'll probably get this popup. Hit 'OK.'
[IMAGE REMOVED TO EASE CONFUSION]
This step is outdated. S3PE automatically deletes the XML files that need to be deleted. Don't touch the others.
Repeat steps 2 through 5 as needed, then save your file. This may also take ages to finish, so just let it run. This new package is the only thing you'll need in your downloads folder for all your CC to show up, so remove the uncombined packages. I keep my uncombined files separate in case there are things I want to get rid of later on.
You can combine combined packages, and it's ok to add more things to your combined packages at a later date.
I'd suggest instead of making one huge package of all your CC to have four or five, only because when I tried to make a single package things started to blow up. I've got Objects, CAS (hair, clothes, makeup), Patterns, and my own crap as their own packages.
I've not combined Default Replacements (never sure if I'll switch those out or something), my hacks, and AM/story progression.
Very easy, and holy shit it makes a huge difference. My game now loads as quickly as it did before I had any CC in it, and no longer lags at all.
This is the original thread on MATY.
Anach has offered up this additional information, which is very useful:
1. If you have a merged a mod and wish to update it with a newer version, you will need to re-merge the entire package, or you will usually experience game breakages.
2. The game imposes a limit of 200MB on its own merged packages (dbc), however a package can be anysize, and the only limitation is processing time (larger takes longer) and filesystem limits.
3. Try to keep your total number of mod packages under 100.
4. You can also remove ICON type files (junk files used by sims3pack) and "THUM" (thumbnails) if you wish the game to generate its own thumbnails rather than use the ones provided in the package.
More Useful Information from
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
"When I tried this, I ended up getting the scary-as-hell "Service initialization failed (0x065d0274)" error and had to uninstall and reinstall.
It turned out a piece of CC I'd installed that day right before doing this was bad (because the game still didn't work until I removed it, cleared my cache files again and then rebooted), but I'm still scared to try this again...uninstalling and reinstalling takes me forever because then I have to download 500+ MB of patches all over again. :-/
Just wanted to make you and others aware of this possibility, so that if it happens to anyone else, they don't panic."
In other words, make sure you don't have any corrupted CC before attempting this.
For anyone getting the 'Materials Materializing' error:
"I have some extra info that might help people who run into the "materials materializing" error. It seems that it occurs when patterns are combined with other items. And also if CAP patterns are turned into package files. So combine patterns just with other patterns, and leave CAP patterns sims3pack. I delete CAP files as fast as i can because they have brought me only troubles."
(Thanks for reminding me about this, Jolanda.)
__________________________________________________
(Originally figured out by
no subject
Date: 2011-03-08 09:39 pm (UTC)(no subject)
From:Thanks, but..
Date: 2011-03-10 10:07 pm (UTC)Re: Thanks, but..
From:Re: Thanks, but..
From: (Anonymous) - Date: 2011-03-11 09:27 pm (UTC) - ExpandHELP!?
Date: 2011-04-09 07:34 pm (UTC)Re: HELP!?
From:Re: HELP!?
From: (Anonymous) - Date: 2011-04-09 08:47 pm (UTC) - ExpandRe: HELP!?
From:Re: HELP!?
From: (Anonymous) - Date: 2011-04-09 08:52 pm (UTC) - ExpandRe: HELP!?
From: (Anonymous) - Date: 2011-04-09 09:14 pm (UTC) - ExpandRe: HELP!?
From:Re: HELP!?
From: (Anonymous) - Date: 2011-04-10 01:25 pm (UTC) - ExpandRe: HELP!?
From:Re: HELP!?
From: (Anonymous) - Date: 2011-05-10 12:21 pm (UTC) - ExpandRe: HELP!?
From:no subject
Date: 2011-04-11 02:29 am (UTC)If we want to download new cc and keep it, how do we uncombine all of this? Then re-do it with the new cc i'm guessing is the same as the first time we combined all of the cc? I'm sorry, i'm so confused! As long as i've been playing the sims 3 (for about a year), i've never heard of this x_x
(no subject)
From:Massive File Size Reduction
Date: 2011-04-11 01:12 pm (UTC)Re: Massive File Size Reduction
From:no subject
Date: 2011-04-27 08:27 am (UTC)It turned out a piece of CC I'd installed that day right before doing this was bad (because the game still didn't work until I removed it, cleared my cache files again and then rebooted), but I'm still scared to try this again...uninstalling and reinstalling takes me forever because then I have to download 500+ MB of patches all over again. :-/
Just wanted to make you and others aware of this possibility, so that if it happens to anyone else, they don't panic.
(no subject)
From:Bad File
Date: 2011-05-06 11:25 pm (UTC)Re: Bad File
From:no subject
Date: 2011-05-12 07:14 am (UTC)no subject
Date: 2011-06-01 07:58 pm (UTC)(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-06-01 08:34 pm (UTC) - Expand(no subject)
From: (Anonymous) - Date: 2011-06-01 11:03 pm (UTC) - Expand(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-06-02 12:56 am (UTC) - Expand(no subject)
From: (Anonymous) - Date: 2011-06-02 02:18 pm (UTC) - Expand(no subject)
From:no subject
Date: 2011-06-02 02:34 pm (UTC)(no subject)
From:question
Date: 2011-06-03 07:15 pm (UTC)Thanks!
Re: question
From:no subject
Date: 2011-06-14 03:41 pm (UTC)no subject
Date: 2011-06-18 01:38 pm (UTC)so I selected a random file and combined it and placed it in my mods file and went to check if it worked.. and my game totally crashed LOL :P
help :P?
Its workes :)
Date: 2011-07-02 03:38 pm (UTC)I was having Quite a bit of lag ,The lag wasent big but it just annoyed me.
So i decided to have a go at this and It worked ;D
My game used to be really choppy and stutter through the houses but its ALOT smoother now
Thanks again for this very detailed tutorial,Really Appreciate it =)
no subject
Date: 2011-07-03 03:23 pm (UTC)(no subject)
From:package limits and priority of similar grouping?
Date: 2011-07-04 02:52 am (UTC)Q2:I'm trying to put "like" things together, but how much does it matter? Some things I have no idea what category they go under. The mod creator just gave them a number, for example, so it could be hair or a chair, who knows? Will it still work if a few are out of place?
Thanks in advance :)
no subject
Date: 2011-08-07 12:58 pm (UTC)In the point where it is required to delete the XML files with an instance number of 0000000000000, all those files are already lined over and marked as deleted. Does that mean I can ignore them? Thanks.
(no subject)
From:(no subject)
From:xml files?
Date: 2011-08-17 11:32 am (UTC)Re: xml files?
From:Re: xml files?
From: (Anonymous) - Date: 2011-08-17 05:38 pm (UTC) - Expandno subject
Date: 2011-09-04 08:44 pm (UTC)(Also, as a little bit of a side-note, I was wondering if the amount of sims3pack files could cause problems as well? I don't like asking stuff on MATY, so I'd rather ask here first. Sorry :P)
(no subject)
From:(no subject)
From:(no subject)
From:Thank You
From: (Anonymous) - Date: 2011-09-18 04:38 pm (UTC) - Expandno subject
Date: 2011-09-28 08:51 pm (UTC)I have all of the store content from 2009 i want to merge like this but the largest file from early 2009 that i have is over 350mb alone. Some of the other files are only 50-75mb, but i have all of '09, '10, '11 that is making my game slow down quite a bit.
What are my options?
(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-09-29 05:29 pm (UTC) - Expand(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-09-29 07:28 pm (UTC) - Expand(no subject)
From:What is a DBPF package?
Date: 2011-10-08 10:15 pm (UTC)I've tried a few things but keep coming up against the same problem: the files I'm trying to open are not DBPF packages. I'm not computer savvy so have no idea what this means and so have no idea how to rectify this.
My game is currently taking four and a half hours to load so any help would be greatly appreciated! I don't even have that much cc, but every little helps.
Thank you in advance, I hope you can help me!
Re: What is a DBPF package?
From:Re: What is a DBPF package?
From: (Anonymous) - Date: 2011-10-09 12:33 am (UTC) - ExpandRe: What is a DBPF package?
From:no subject
Date: 2011-10-13 05:29 am (UTC)Super excited to play Sims 3 again!
no subject
Date: 2011-10-15 05:33 am (UTC)(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-10-16 01:28 am (UTC) - Expand(no subject)
From:(no subject)
From: (Anonymous) - Date: 2011-11-08 06:38 pm (UTC) - Expand(no subject)
From: (Anonymous) - Date: 2011-10-22 04:09 am (UTC) - Expands3pe error
From: (Anonymous) - Date: 2012-10-30 03:15 pm (UTC) - Expandno subject
Date: 2011-10-22 03:39 am (UTC)Dad bought me a laptop single-core 2.4GHz. qq.
Viewing contents of packages
Date: 2011-11-02 08:07 am (UTC)Do you know how I could view the contents of .package files? I have a ton that have names that aren't very descriptive and I'm not sure what they are.
Re: Viewing contents of packages
From: (Anonymous) - Date: 2011-11-13 12:14 am (UTC) - ExpandRe: Viewing contents of packages
From: (Anonymous) - Date: 2011-11-13 02:50 pm (UTC) - Expand